SCENARIO
It's August
2009. As Nostradamus predicted, pollution has caused a plague that
turns this country's clean water black. Even the rain that falls
from the sky has been poisoned and is undrinkable. Nostradamus also
foretold of an evil darkness that would grow so powerful it would
destroy all of mankind. That darkness is Damian Black, CEO of Black
Enterprises. The Water Allocation Reserve, owned by Black Enterprises,
is the largest source of clean water in this region of the country.
Their only competition is a small group of independent moisture
farmers. W.A.R.'s greed driven quest for power will stop at nothing
to gain a monopoly on clean water in the region. Rinehart Vaugnhousin
is the executive in charge of W.A.R. Inc. In addition to the daily
operations of the water reserve. Vaugnhousin oversees all aspects
of its security. Their quest for power knows no ends. They have
blackmailed and bribed all levels of government and numerous persons
of authority. Black has acquired the contract for law enforcement
and the judicial system for the country. He plans to replace them
with a group of twelve Judges. These specially trained individuals
will act as JUDGE JURY & EXECUTIONER.
Many years
ago Michael Stanley worked for W.A.R. as a mercenary. He grew tired
of the corruption and lies associated with the Special Security
Force and opted for the quiet life of a hydration farmer. One night
while Mike was in town buying parts to fix a hydration unit his
farm was attacked. Vaugnhousin had sent a large security force to
destroy the local hydration farms, take prisoners and make examples
of the people who tried to oppose him. When Mike arrived home his
farm was in ruins and his wife Amanda had been taken for slave labor
in the W.A.R. factories. Other farmers had suffered similar fates
and knowing Mike's past life, they approached him to lead their
cause against the W.A.R. machine. With his former knowledge of the
company and superior tactics he hopes to turn this group of farmers
into warriors to exact revenge on W.A.R as well as rescue Amanda
and the others. He plans to destroy Vaugnhousin and his Special
Security Force and then move onto Black.
Will you
join with General Mike in fighting for freedom, or will you throw
your lot in with Vaugnhousin and the forces of W.A.R.?
GAME TIMES
The game
will start at 10:00 am and ends at 4:30 pm. Pre-game briefing will
be at 9:30 in the staging area. A prize draw will occur at 5pm for
anyone who participated in the game and filled out a legible waiver
(you must be present to win).No planned breaks are scheduled. Eat,
drink and get paint & air on the run.MAIN
BASES
There will be 2 Main bases, one for each team. W.A.R. (Red) and
R.L.A. (Blue).
Main bases can’t be captured and are not worth any points.
GAME DIRECTOR
The Game Director will be in the main staging area near the entry
points. He will be in charge of the overall flow of the game, approving
Rocket Launchers, scoring and is responsible for the pre-game briefing,
handing out Special Units to the teams and giving out missions.FLAG
STATIONSThere are five flag stations on the map. These flag stations
represent Hydration Farms. 500ml of water will be released at each
hydration farm every half hour. Your team will have to transport
the water back to your general. You will receive a field map in
your player's kit with all relevant features marked on it.
REINSERTIONS
If you have been eliminated or exit the field for any reason you
may only reinsert at your designated insertion point once you have
chronographed your marker at 280 fps or less. RLA may only reinsert
through the mansion field whereas the WAR may only reinsert through
the Crossfire Creek field. Please see the referee at your team's
entrance point to chronograph.
PORTABLE
ROCKET LAUNCHERS
Used to eliminate Tanks or Attack Helicopters. You may only use
the launcher if you have Rocket launcher credentials and have been
cleared and trained by the Game Director (G.D.). Any thing other
than production paintball markers that will be used on the field
must be approved by the G.D.
SPECIAL TEAM UNITS
If at any time you wish a break from being a special unit, please
see the Game Director as he will appoint someone else to that role
so your team is not deprived a valuable resource.
Medic:
A medic is identified by a strip of white tape on their arm below
their team colour arm band. A medic is the only player allowed to
wipe paint hits off another player. A medic is not allowed to remove
paint hits from himself. A player is immediately eliminated from
play when marked with paint anywhere above the shoulders. If a player
is marked with paint on the shoulders or lower including paint marker
and any equipment carried they may call for a medic to wipe off
their hit and return them to game play. When calling for a medic
the hit player may not move more than the length of their body from
the place they were marked. The hit player may not return fire or
mercy any opposing players. The opposing team may continue to fire
at or mercy a hit player “calling for a medic” until
the hit player calls themselves HIT or surrenders.
Judges:
(12 players) Throughout the day there will missions given to the
Judges. Judges are the elite of the W.A.R. Security forces. Judges
will be randomly selected by a Game official. They will be accompanied
by a mission ref to a designated area of the field. Once at that
area they must stay alive for 10 minutes to be rewarded with 500ml
of water. If the Judge is eliminated the opposition will be awarded
the water.
Tanks: Your team may barter 1000ml
of water for a five minute run of the tank. Your general will direct
the application of the attack vehicle. 30 minutes must pass between
same team attack vehicle usage. Tanks can only be eliminated with
a Portable Rocket Launcher.
Attack Helicopter: Your team may barter
500ml of water for a run with the attack helicopter. Helicopters
can only be eliminated by Portable Rocket Launchers. Attack Helicopters
may only eliminate foot units. They may not eliminate tanks or structures.
The pilot may only use the paint that can fit in their gun's hopper
(no reloading) and must return to base when eliminated by a Rocket
or out of ammunition.
Spy/Thief: A player that can extract
information or steal water from the other team. Spies will have
credentials from the enemy team but are not activated until 11:00am
to give teams time to set up anti-spy security protocols.
GAME OBJECTIVES
Penalties: Penalties will be assessed
against players and their team for infractions such as safety violations.
(Ex. masks off in the field, barrel plugs out in the safety area),
cheating or other examples of poor sportsmanship. Your main objective
for this game should be to have fun. All to often over aggressive
play, overshooting and cheating take away from what paintball is
all about. We hope that everyone has fun and makes some new friends
during the game. Just remember: do unto others as you would like
done to you.
Points:
500ml of water
will be released at each hydration farm every half hour (check your
maps for farm locations). To gain points your team will have to
capture the water containers and transport them back to your general.
No players except the SPY/THIEF special unit may conceal water containers.
Players must drop any water containers if killed or wounded. Players
can not throw water containers.
If you have
any questions or concerns about the rules or the game please ask
any of our staff. We're here to help!
General
Rules and Safety
All paint markers will have a barrel plug or sock on when in non-playing
areas (main building, parking lot, staging area). Electronic markers
must have a barrel sock.
•
Paintball approved
goggles must be worn at all times while in playing areas.
•
Do
not discharge or dry fire paint markers in the safety area, parking
lot or non-playing areas. SHOOTING RANGE, APPROVED VENDORS AND FIELD
ONLY.
•
Paintball
markers must have velocity checked each time before entering the
playing area and shoot less than 280 feet per second. You may not
adjust your velocity in the field. Random chronograph checks will
be performed throughout the day.
•
The
boundaries of the game are a waist high yellow rope or caution tape.
Do not cross or shoot over boundaries at any time.
•
Each
team will have a buffer zone close to their base. It will be marked
by that team’s colour of caution tape. You may not enter an
enemies buffer zone but you may shoot into and over the buffer zone.
•
Players
are considered hit when they or their equipment is marked with a
quarter-sized hit of paint. Significant amounts of splatter or grenade
splatter will count as a hit.
•
Eliminated
players will raise their hand while yelling that they are hit or
out and replace their barrel plug or sock. Dead players will not
divulge information to any live players still playing.
When
eliminated players who are hit below the shoulders will have the
option of calling for a medic but may not move more than their body
length from the spot they were hit. Players may continue to fire
upon a player who is calling for a medic.
•
NO
DEADMANS WALK. Players will not give the appearance of being eliminated
to gain a tactical advantage. Barrel plug or sock in = dead player.
Barrel plug or sock out = alive or forgetful player. Players who
forget to replace their barrel plug forfeit any right to complain
(either out loud or under their breath) if they are fired on while
exiting the field of play.
•
You have the option of allowing an opponent to surrender to avoid
close range shooting. The surrendering player will call themselves
eliminated and raise their hand if they accept the surrender. If
they do not surrender immediately you may eliminate them with a
hit of paint.
•
Event paint only - all paintballs must be purchased from Wasaga
Beach Paintball Adventure specifically for Black Reign, including
those used to chronograph your marker. No exceptions. Players caught
using off field paint will be escorted off the premises.
•
During the day you are responsible for your own equipment and any
you have rented. We do have a number of lockers available, bring
your own locks or rent one for a refundable $5.00 deposit.
•
Please report any equipment malfunctions, questions or concerns
to a staff member or Game Director.
•
When you are finished for the day, please return all rental equipment
back to the main building.
•
The Rules are designed to promote fair and safe play for all players.
If required the Game Director may alter or create rules to enhance
fair game play.
•
SAFETY
IS OUR FIRST CONCERN. FAILURE TO FOLLOW ANY OF THE AFFOREMENTIONED
RULES MAY RESULT IN A LOSS OF POINTS FOR YOUR TEAM AND/OR EXPULSION
FROM THE FIELD WITHOUT REFUND. PLAYERS WITH SAFETY INFRACTIONS WILL
NOT BE ELIGABLE FOR PRIZES AT THE END OF THE DAY (i.e. if your name
is drawn in the prize draw you must show a players card free of
infraction punches.) |