GAME TIME: The game will start at 10:00 am and ends at 5:00 pm. Pre-game briefing will be at 9:30 in the staging area. A prize draw will occur at 5:30pm for anyone who participated in the game and filled out a legible waiver (you must be present to win). No planned breaks are scheduled. Eat, drink, get paint & air on the run.
MAIN BASES AND REINSERTIONS: The Archangel team is blue and their base is located in Junkyard near their entry point through Mansion. The WAR team is red and their base is located in Blackhawk Town near their entry point through Crossfire Creek. If you have been eliminated or exit the field for any reason you may only reinsert at your designated entry point once you have chronographed your marker at 280 fps or less. Main bases can’t be captured and aren't worth points.
GAME DIRECTOR (G.D.): The Game Director will be in the main staging area near the entry points. He will be in charge of the game and game rules, approving Rocket Launchers, scoring and is responsible for the pre-game briefing and giving out missions. Special units are assigned by Team General.
POINTS: A random amount of water will be released at each well every half hour (check your maps for locations). To gain points your team will have to capture or find the water containers and transport them back to your general. At the game directors table each team will have a water reservoir to pour captured water into. Water may be removed by G.D. For safety infractions and cheating by that team ( i.e. Goggles off in playing area, no barrel plug in safety area, going out of bounds ). No players except the SPY/THIEF special unit may conceal water containers. Players must drop any water containers if killed or wounded. Players can not throw water containers. Missions are handed out to each general every hour. 500ml of water will be awarded to the teams that complete their missions successfully.
FLAG STATIONS: There are five flag stations on the map. These flag stations represent Water wells. A random amount of water will be released at each hydration farm every half hour. Your team will have to transport the water back to your general. You will receive a field map in your player's kit with all relevant features marked on it.
PORTABLE ROCKET LAUNCHERS: Used to eliminate Tanks or Attack Helicopters and may only be used if you have Rocket launcher credentials and have been cleared and trained by the Game Director. Any thing other than production paintball markers that will be used on the field must be approved by the G.D.
SPECIAL TEAM UNITS
If at any time you wish a break from being a special unit, please see the Game Director or your general as he will appoint someone else to that role so your team is not deprived a valuable resource.
Medic: A medic is identified by a strip of white tape on their arm below their team colour arm band. A medic is the only player allowed to wipe paint hits off another player while in the playing area. A medic is not allowed to remove paint hits from himself. A player is immediately eliminated from play when marked with paint anywhere above the shoulders including neck. If a player is marked with paint on the shoulders or lower including paint marker and any equipment carried they may call for a medic to wipe off their hit and return them to game play. When calling for a medic the hit player may not move more than the length of their body from the place they were marked. The hit player may not shoot or return fire or mercy any opposing players. The opposing team may continue to fire at or mercy a hit player “calling for a medic” until the hit player calls themselves HIT or surrenders. If a medic cannot get to you within 60 seconds you are eliminated. A hit player will raise they're hand above they're head to indicate to the enemy they have surrendered. Once you have raised your hand and called hit you may not call for or be returned to play by a medic.
Attack Vehicle (AV): Your team may barter 500ml of water for a five minute run of the AV. Your general will direct the application of the attack vehicle. 30 minutes must pass between same team attack vehicle usage. AV can only be eliminated with a Portable Rocket Launcher. No AV after 4:30pm.
Attack Helicopter: Your team may barter 500ml of water for a run with the attack helicopter. Helicopters can only be eliminated by Portable Rocket Launchers. Attack Helicopters may only eliminate foot units. They may not eliminate tanks or structures. The pilot may only use the paint that can fit in their gun's hopper (no reloading) no pods and must return to base when eliminated by a Rocket or out of ammunition.
Spy/Thief: A player that can extract information or steal water from the other team. Spies will have credentials from the enemy team but are not activated until 10:30am to give teams time to set up anti-spy security protocols.
W.A.R Reconnaissance Team : A 5 man team that will be responsible for targeting buildings & bunkers with laser equipment. Once targeted and confirmed by a ref. A (pretend)predator drone will fire a missile at the target. A ref will eliminate any players inside as well as players within a double arms length circumference of the target. This team should stay in contact with their general. Some missions require certain buildings to be eliminated at certain times.
ARCHANGEL Hackers: A 5 man team that can hack into and take control of enemy predator drone's. They have a computer and laser targeting equipment that is required to preform their duties. Once a target has been painted and confirmed by a ref. A (pretend)predator drone will fire a missile at the target. A ref will eliminate any players inside as well as players within a double arms length circumference of the target.
Sergeant: (3 per team) A player with several years of big game experience at WBPA. They have superior knowledge of the field layout and game rules. They give advice on game rules and strategies.
PENALTIES: Penalties will be assessed against players and their team for infractions such as safety violations. (ie. masks off in the field, barrel plugs out in the safety area), cheating or other examples of poor sportsmanship. Your main objective for this game should be to have fun.
FIELD RULES:
• Only paintballs purchased from Wasaga Paintballs may be used, including in the Chronograph range
• All markers must have their speed set at 280fps or less
• Paintball approved goggles must be worn at all times while on the playing field
• All markers must have a barrel plug or cover on while not in the playing field
• SAFETY IS OUR FIRST CONCERN. FAILURE TO FOLLOW ANY RULES MAY RESULT IN A LOSS OF POINTS FOR YOUR TEAM AND/OR EXPULSION FROM THE FIELD WITHOUT REFUND.
PLAYERS WITH SAFETY INFRACTION WILL NOT BE ELIGIBLE FOR PRIZES.